Where Does it All Start? Creating a New Sport
Once you have got the basics set you need to get all the rules and regulations into one place, compiled into a rule book. A rule book is essential to keep track of all the intricacies of your newly created sport. It is also very handy to teach interested parties how to play your sport, and to show the industries you are try to sell it to how exactly the game works.
I always found myself wondering where it all began. How did all those intricate rules and regulations come into place? Who was the one to come up with the idea of shooting a ball through a basketball hoop or hitting a ball with a bat, then running back and forth to score points?
There are a few steps that are critical in the creation of a new sport, and whether you are looking for a profit or just looking for something to do with friends for leisure, the following steps are bound to get you on the right track.
First and foremost, you need a premise for your game, the basic concept of what you want to achieve and how one aims to do so. Here are some crucial concepts you will need to think about:
- Number of players: How many players are going to play your game on each side?
- Scoring system : Will you be using lines, nets, goal posts or a wall as a way of scoring points? How many points for each successful score?
- Time constraint: Is there a time limit, or will a certain number of points need to be scored to achieve victory?
- The foul and penalty: These are the most important parts to keep players from cheating and to keep the game fair.
- Referees: If your sport is made that could catch on, you will need people to make sure the rules are being followed. How many referees will you have?
These are the basic criteria when first creating a new sport, but this is only the beginning of a very long process, especially when looking to sell your game to industries.
Once you have got the basics set you need to get all the rules and regulations into one place, compiled into a rule book. A rule book is essential to keep track of all the intricacies of your newly created sport. It is also very handy to teach interested parties how to play your sport, and to show the industries you are try to sell it to how exactly the game works. The organization with which you create a rule book with is vital because it helps keep track of all the rules, and to have a successful sport you’ll need plenty of rules to avoid chaotic play.
The next step is by far the most fun; here we test out our new sport with a few friends. Of course, this is a beta testing period, so the first few games are to get your friends acclimated with the rules. In these first few games the rules aren’t so important because it’ll be much harder to learn the game if all the rules are thrown at the players at once. The idea is to teach the most important and essential rules first, the ones that make the game work. Once the players are comfortable with the basics, you can start to slowly add the more complicated details of the sport.
If you plan on going much further than just playing for fun, you will need to know how to market your sport. The best way to market it is to see which aspect of the sport is most entertaining. What about your game will people want to pay to see where all the highlight plays come from? Once you have identified these strengths, begin to really push them as much as possible and at the same time find ways to make the weaknesses look meaningless. Your sport will also need to have a catchy name, and if you’d like to start a league it needs to have a good acronym.
Now that you how the basic steps of how to create a new sport go out and create your own; it doesn’t have to be as complex as basketball or soccer, but creating something simple to play with friends can be a great way to pass time and build strong bonds.
Please come back and comment about the ideas you had and the rules you created so others can enjoy your unique sport as well.